PhotoModularFX 0.3.4687 Modules List
A full description of FX-Module available on PhotoModularFX by MiorSoft


8COLORS
ABS
ABS3
ACE
ADD
ADD3
ADVLC
BCS
BILAOA
BILAOA3
BILAOAEX
BILATERAL
BLEND
BLEND3
BLUR
BLUR3
CAIR
CANNYEDGE
CARTOONIZE
CHROMA
CHROMAK
CLAMP
CLAMP01
CLAMP3
CMYK>RGB
COLORCONTRAST
COLORMATRIX
CORNERS
CROP
CUBICBEZIER
CURVE
CURVE9
DCT
DCT-BP
DCTEQU
DCTFX
DICES
DIFFUSION
DISPARITY
DISTORTION
DITHERING
DOG
DOGBYF
DRAWTEXT
DROSTE
DXTESTNODE
EDGES
EXP-LOG
EXPER1
EXTENT
EXTENT3
EXTENT4
FAKEHDR
FAKEHDR2
FAKEHDR3
FALLOFF
FALLOFF3
FASTEPS
FASTEPS3
FFTTEST
FLATSPACE
FLIP
FLIP3
FLOW
FLOW2
FLOWEX
FLOWPAINT
FLOWPAINT3
FORMULA
FORMULA2
FORMULA3
FORMURGB
FRACTALIZE
GAIN
GAIN3
GAMMA
GAMMA3
GLASS
GLASS3
GLOW
HALFTONE
HATCHING
HAZE
HCY>RGB
HEATMAP
HISTOEQU
HISTOMATCH
HMAPD
HSL>RGB
HSLUV>RGB
HUE-HARM
IDCT
INPUT
INPUT2
INPUTA
INVERT
INVERT3
K-MEAN1D
K-MEAN2D
K-MEAN3D
KUWAHARA
KUWAHARA3
KUWANISO
LAB>RGB
LCD-DISP
LCH>RGB
LCN
LCONTRAST
LENS
LOCALGAIN
LOCALGAIN3
LOCALHE
LOCALHE3
LOCALHEII
LOCALMAP
LOCALNORM
LOCALOTSU
LOCALTHR
MAGNIFIER
MAP
MAP3
MARCHINGS
MEAN
MEAN-VAR
MEAN3
MEANSHIFT
MEANSHIFT3
MEDIAN
MEDIAN3
MIX2
MIX2W
MIX2X3
MIX3
MIX3W
MIX4
MORPHO
MOSAIC
MTBLUR
MTBLUR3
MUL
MUL3
NEWNODETEST
NEWNODETEST2
NNART
NOISE
NOISE2
NOISER
NORMALIZE
NORMALIZE3
NRMLZDVEC
OFFSET
OFFSET3
OILPAINT
OILPAINT3
OTSU
OUTPUT
PAINT
PALETTIZE
PENCIL
PHOTOMOSAIC
PIXELATE
PLASTICWRAP
PNGOUT
PNGOUTA
POINTILLISM
POW
POW3
POWEX
POWEX3
PUZZLE
PYRAMIDD
PYRAMRGB
Q-BERTIFY
QUANTGNG3
QUANTIZE
QUANTIZE3
RAMP
RENDER
RENDER3
RENDER3EX
RENDEREX
RGB>CMYK
RGB>HCY
RGB>HSL
RGB>HSLUV
RGB>LAB
RGB>LCH
RGB>XYZ
RGB>YUV
RGB>YXY
RGBSCREEN
ROTATE
SANDART
SATURATION
SAUVOLA
SCRATCHES
SCRIPT11
SCRIPT33
SEPIA
SEPIAGRAY
SHAPEBLUR
SHAPEBLUR3
SHIFT
SHOCK
SIZE2X
SIZE2X_3
SIZEHALF
SIZEHALF3
SKELETON
SKIN
SMH
SMH3
SMOOTHMM
SMOOTHSTP
SNN
SNN3
SOFTTHRSH
SOFTTHRSH3
SOLARIZE
SOLARIZE3
SORTING
SPHERE
SPINBLUR
SPINBLUR3
SPLIT
SPLIT3
STDDEV
STDDEV3
STEREO
STIPPLE
STIPPLE2
STIPPLING
STIPPLING2
STRAIGHTEN
STRETCH
STRETCH3
TECHNICOLOR
TEMPER
THINNING
THRBLUR
THRBLUR3
TILEFY
TILTSHIFT
TINYPLANET
TONEMAP
TONEMAP3
TRACE
USM
VALUE
VALUE3
VIBRANCE
VIGNETTE
VIGNETTE3
VMOTIONBLUR
VOPTICALFLOW
VORONOI
VRACE
VRCLAHE
VRLC
VRLC3
VRLCN
VSPLIT
WATERMAP
WHITEBAL
XBIRO
XCHORD
XCHORDEX
XFRACT
XMESH
XPAINTER
XPAINTER2
XPAINTER3
XPENCIL
XPENCIL2
XPOIS
XSCRIBBLE
XSKETCH
XSTROKES
XTRIANG
XYZ>RGB
YUV>RGB
YXY>RGB
ZDEFORM
ZMBLUR
ZMBLUR3
ZMOTION

Better List Here

STIPPLING2

Stippling (voronoi based). Very good !

Basically this algorithm adds and removes points according to their density (Darkness) of area. Movement of the points is done by iterating the computation of the Voronoi diagram. You can adjust gamma connecting module 'Gamma' 'Pow' or other mapping ones before this module."

Inputs Outputs PARAMETERS
            Dot Size -      From 25 to 100
            Previous State -      ON/OFF
            dot type :
                  Variable Radii
                  Fixed Radii
            Quality :
                  Basic (Faster)
                  Medium
                  High
            Density Adjust -      From 50 to 200
            Gamma Correction -      From 50 to 200
            Export as:
                  No Export
                  SVG
                  TXT
            Show Steps -      ON/OFF



Prev.: STIPPLING                               Next: STRAIGHTEN




This page has been auto-generated by PhotoModularFX 0.3.4687 by MiorSoft - Roberto Mior